Gamehoster
Realtime multiplayer, hosted.
Host realtime state for multiplayer games. Declare a game as a local folder named for its domain; your own server runs the rooms, presence and live updates over WebSockets, realtime multiplayer without renting someone else's backend.
games/
pong.example.com/ → wss://pong.example.com/live
asteroids.example.com/ → wss://asteroids.example.com/live
tanks.example.com/ → wss://tanks.example.com/live
Features
Rooms & broadcast
A room is a shared space. Anything one client sends is relayed to everyone else in it, instantly, the core of any multiplayer game or live page.
Presence
The server tracks who is connected and lets go when they leave, so the room always reflects who is actually there right now.
In-memory & fast
Live state lives in memory with a short lifetime, tuned for low latency rather than long-term storage.